
Jenkins (2006) refers to "Survivor Spoiling" as knowledge communities forming around mutual interests; members working together to find new knowledge where information is communal and adversarial. He describes survivor spoiling as collective intelligence in practice. He offered this perspective: Only certain things are known by all--the things the community needs to sustain its existence and fulfll its goals. Everything else is known by individuals who are on call to share what they know when the occasion arises. (p.28)
Spoiling and gaming have similar characteristics.
1. target audience
2. characters
3. setting
4. plot
5. goal
Since I am one who doesn't like to know how the movie or book will end, I appreciate that "Spoilers" identify in the blog that they plan to share what will happen next in the series. Please click on the link below to see an example of a Survivor episode.
Jenkins, H. (2006). Convergence culture. New York: New York University Press.
Episode Three Reward Challenge Retreived October 3, 2009 from http://www.youtube.com/watch?v=K6_CTghaie8

great observations, comments and analysis.
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