
Transmedia storytelling is defined by Henry Jenkins as stories that unfold across multiple media platforms, with each medium making distinctive contributions to our understanding of the world, a more integrated approach to franchise development than models based on urtext and ancillary products (p. 334).
For years I've watched my 9 year old grandson collect Pokemon characters, trading cards, apparel, books, watch Pokemon cartoons, and play the game on his Nintendo. He and his cousin share what they learn with each other to be able to move to various levels. He reads manuals and searches the internet for clues on how to play the game. They are learning and sharing information to reach a destination.
Yet when they go to school they are not allowed to work together to solve problems, to explore ways to gather information, to have fun learning. How can we as educators start integrating transmedia storytelling in our classrooms?
Jenkins, H. (2006) Convergence Culture. New York: New York University Press.
Google Image Retrieved October 4, 2009 from http://images.google.com/images?hl=EN&source=hp&q=pokemon&gbv=2&aq=f&oq=&aqi=g10




2 comments:
New Media Literacy in a participatory culture was suppose to be the name change for this class, but others decided against it. But I wanted to guide this class in that direction more. And I hope I am. There is a new book coming out that may help. But you are right, this is changing education and will be invaluable in the future. Read this week in the website. It applies to Media Literacy.
Linda Burns
This article provided some excellent resources to help me convince some of my peers on the importance of using multimedia. There is a desire among some administrators to encourage teachers to integrate media in the classroom; however, the argument always comes back to when do teachers have time to learn. Do you have any thoughts on this topic?